Thursday, January 22, 2015

The Dice Masters' Melting Pot

No, not a Dice Masters version of the restaurant - although as an aside that is the second most expensive meal my wife and I have ever enjoyed together (read: I'm cheap).  I'm talking about the influx of non-superhero sets that are arriving in this current season of the game.  With Yu-Gi-Oh and Dungeons & Dragons sets dropping back-to-back it seems that a lot of buzz within the larger DM community is split into camps.  I've always had a passing interest in sociology, so here goes.





The first camp that I've really noticed are the Comic Purists.  These are the "Marvel" or "DC" or "Marvel/DC" only camp.  Comic Purists tend to believe that WizKids should only put out DM sets related strictly to Marvel or DC properties - sometimes exclusively one or the other.  These are hardcore comics fans who enjoy the game because they get to play with dice and cards that represent their favorite characters from their favorite comics.  As it tends to be with "geek" culture, we get passionate about the things we like and that spills over into all of our *cough* "friendly" discussions.  As such, many folks in this camp get really annoyed by sets outside the scope of the comics they love.

The second camp you see come to the table in this debate is the "Cool, new product!" camp, which we'll refer to as CNPs.  [Side note: CNP has no ulterior meaning or motive, so if it's bad, I'm sorry!]  CNP folks love the game they play and they were drawn in by an initial IP - like Marvel or DC - sure, but they don't focus themselves solely on just what theme is represented.  They think, "more Dice Masters is good Dice Masters."  A lot of collectors will fall into the CNP camp because they want to have complete sets of everything the game they're collecting has to offer.  Also, they love the things they love about the game regardless (to an extent) of how it's dressed.  They are enamored by cards and dice and playmats and such and love to soak in the tactile nature of the hobby.

The third camp that shows up are the Competitive Gamers.  This camp really doesn't need a fancy label or a lot of explanation - these guys and gals love to learn a game, exploit all of the strengths and weaknesses, and then win as many games as possible.  Especially when there are prizes on the line in the form of more strategic options.  For the lion's share, Competitive Gamers don't give a crap about what type of IPs are created.  They have launched in the game for whatever reason (typically an interesting theme, sure) and we'll use whatever character makes their build a little stronger.  Period.

So amidst the buzz of the three big camps, what are we to make of it?  Well, if you ask me - it's awesome!  What a diverse community of gamers coming together over a mutual interest for different reasons!  I love it.  I look forward to all that WizKids will bring to the table...even if I find myself floating somewhere between a Purist and a CNP.

What camp do you fall into?

19 comments:

  1. I'm definitely competitive, but I'm also a bit on the CNP side.

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  • Greetings all. I'm probably a rarity around here, but I don't fall into probably any of the categories above. I'm eager for the D&D Dice Masters set, yet I don't play the comic versions. I will stick exclusively to the licence(s) I enjoy. My region is planning separate events / tournies for the D&D so that is good. In casual games some players have said they will mix, but with the promise of an additional mechanic this may not be possible. I have read the rules, and am buying storage soon in anticipation of Feb.

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    1. That's great. I know Evan is looking forward to DnD as well. I think that for the most part, we'll have at least one person already involved with the site who will be able to give attention to any of the non-comic sets, though I do believe it is the comic sets that draw the four of us at TRP in. Man, I'd love to see what Star Trek Dice Masters could be like... WizKids has the IP...!

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    2. Star Trek would be cool, but I hope they pace themselves! YGO, DnD, DC, Ultron, lots of sets coming up.

      Also, these IP licenses are sometimes oddly specific, so they may not be able to do Star Trek, even if they wanted to. As an example, last year when I was at Fantasy Flight's meeting where they announced Imperial Assualt, they had a Q&A at the end. Someone in the back of the room (I think Eric from the BGG) asked, "I thought you had the Star Wars license for card games and miniatures. How are you able to produce a board game?" FF's CEO acknowledged that that wes an issue and left the solution mysterious. (It has since become apparent that they worked out a deal with Hasbro, who had the board game license--I believe you'll also see Hasbro's logos on the box). Could "dice games" be a separate, licensable category in the contracts? Don't know, but I hope to see Trek Dice Masters some day!

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    3. That's awesome - thanks for sharing, Lysergicka!

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  • If someone feels like doing some early YGO analysis, more than 100 of the cards are spoiled

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    1. And another gravity feed unboxing

      The previous video had all commons and uncommons and most of the rares (and also the SR Winged Dragon of Ra). I haven't looked yet to see what this one has that was missing from the previous.

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    2. At the risk of spamming this blog post, in the second video, jump to 13:50 where he shows all 4 of the SRs and then the rares he pulled from the one booster. Between the two videos, ALL CARDS ARE SPOILED EXCEPT the rare:
      - Blue-Eyes
      - Dark Magician
      - Flame Swordsman
      - Kuriboh
      All other cards are now public. It is clear that the person who posted the second video has opened several gravity feeds for his store and probably has those rares too. They're just not shown in the video.

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  • I'm totally a 'Comic Purist'.

    Mostly because we don't have many games outside of HeroClix that give us our favorite characters to use in a collectible game format. Many attempts have been made but they've all fallen flat. Dice Masters launched as a game based around our favorite comic book characters so that's what I see it as. These other sets I just view as pandering to other IP's as a way to draw in additional revenue.

    I've blogged in the past (April, 2013) how I wanted a collectible card game for Superheroes. When I heard about this game, my prayers were answered. While I respect other IP's, I don't want WizKids losing focus of the primary market: Comic Book Nerds.

    Yugioh! Has a game and the players love it. D&D has role-playing and quite frankly MtG is about as close as you can get without being D&D, so they kind of got their fix. Comic Book fans haven't been able to play a game that allows them to construct their 'dream team' of superheroes and now that we do...I don't want it dilluted by people showing up to OP's with Blue-Eyes White Dragon and PXG working hand-in-hand.

    It may have been different if Yugioh was launched first, because then I'd simply be grateful that they released a Marvel expansion. But since the first two sets of Dice Masters have been Marvel, I see it as a comic book based game more than anything.

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    1. If I'm not mistaken, they announced that they were going to be doing yugioh and DC when the game first came out. It was never meant to be just a comic book nerd thing.

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    2. I must have missed those announcements because when it first came out I actually thought the name of the game was "Marvel Dice Masters" and I assumed it was just a Marvel game.

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  • They announced they were doing it very early on. I had heard about it when I first started playing back in late April/early May. One of the guys from WizKids doing a quick run down of the game had mentioned it.

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  • What about the camp that welcomes new IPs, but doesn't want to mix them? I'm totally on board with a new IP, and D&D is my most anticipated release of this season. Still, I want to be playing D&D games that focus entirely on D&D play without mixing in Marvel's IP. I don't think these sets are going to prove to be balanced properly when intermixed with other sets. Marvel's IP seems to work well together because these sets were designed from the get go to be layered together--UXM provides a ton of new options that ultimately respond to the way AvX developed, but I don't think D&D is at all intending to mix in seamlessly with either YGO or AvX/UXM, nor do I think DC will be built to respond to any of the others. With each new IP, I think we're getting, essentially, the same game but with different flavors and different, new ideas, but I don't necessarily buy into the notion that they're all going to play together equally with total balance.

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