Thursday, February 12, 2015
YGO Gravity Feed Unboxing
Only a week later than intended! Whoops!
Labels: dice masters, dice masters unboxing, dice masters video, news, review, unboxing, video, wizkids
Podcast 37: DADDM, BFF
In this episode, we talk about a couple of recent games and details about the latest contest, which must be entered by February 16th. Chris discusses events that you can use to grow your community, and Randy looks back at AvX Cyclops. We check the mail, and finally close with a feature topic that looks ahead to Dungeons & Dragons Dice Masters.
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Wednesday, February 11, 2015
Transition Clarification
WizKids clarified what some initially saw as a conflict in the rules regarding the transition zone by responding to my question on their rules forum.
The official word?
So fear not, the transition rule works exactly as described in the update of 9/22 when it was first introduced. The dice in transition are out of play until the end of THE turn, not YOUR turn.
My opinion? I'm fine with this. It would be too easy to accidentally "deck" yourself if it was the way that it seemed. The problem was the inclusion of "your turn" in the early versions of the rules we saw.
The official word?
So fear not, the transition rule works exactly as described in the update of 9/22 when it was first introduced. The dice in transition are out of play until the end of THE turn, not YOUR turn.
My opinion? I'm fine with this. It would be too easy to accidentally "deck" yourself if it was the way that it seemed. The problem was the inclusion of "your turn" in the early versions of the rules we saw.
Labels: dice masters, news, rules, strategy, transit, transition, transition zone, wizkids
Sealed Deck Dice Masters
After the video that Lauren and I made playing a sealed game with new product, we did a lot of thinking and read a lot of comments. Some (*cough* horatio) really liked the idea of a sealed game. And so we wanted to find a way to make it something more tangible for everyone.
There are limitations to it in this game. Teams are rather small compared to other CCGs - just 20 dice compared to 40-60+ cards - and the fact that you're only going to get so many copies of a die in a limited format can be punishing, even frustrating.
We decided to play it as a quick game - six characters, maximum 15 dice, and 15 life. But we did it wrong. And we're here today to codify what Dice Masters Sealed Deck should be.
There are limitations to it in this game. Teams are rather small compared to other CCGs - just 20 dice compared to 40-60+ cards - and the fact that you're only going to get so many copies of a die in a limited format can be punishing, even frustrating.
We decided to play it as a quick game - six characters, maximum 15 dice, and 15 life. But we did it wrong. And we're here today to codify what Dice Masters Sealed Deck should be.
Labels: dice masters, draft, rainbow draft, sealed deck, strategy, tournament rules, wizkids
Tuesday, February 10, 2015
Shipping Woes and Release Timelines: The Coast Strikes Again
My starter set is in...one of those crates! |
"At this time, Dungeons & Dragons Battle for Faerûn Dice Masters will move to March TBD. The two containers needed are still on the vessel at the west coast port. Until the dispute over a new contract for port workers in resolved, delays will continue affecting any merchandise manufactured in Asia."
Monday, February 9, 2015
Making a UXM Constructed Team From Scratch: Part 2
So I’ve played some games, editing my Uncanny X-Men team from last week, letting it evolve. It looks so totally different than it did a week ago. But I’m really happy with how it turned out. Let’s go through the steps.
Labels: dice masters, marvel, strategy, transfer power, uncanny x-men
Saturday, February 7, 2015
Friday, February 6, 2015
Playing Dice Masters Online: A Quick Start Guide Pt 1
If you're interested in giving the online game a go and you need help, buckle in, my friend! This handy-dandy quick start guide should give you an easy base to work off of in your online playing endeavors. I've used a very simple but tried-and-true method of rating each element in the remainder of this article: Good, Better, Best. Revolutionary, I know. Look for these labels to help decide what you must have versus what you could have. Good is the standard - anything much less is not going to work so hot. Better is a step above and really a nice, reliable pick. Best is...well, the best. And you know what being the best is like?
Hardware
The first thing you need to iron out is the physical equipment you actually need to bring the virtual Dice Masters gaming world to your desk or tabletop. We're going to assume that you have a PC or laptop of some variety witch which you are accessing the world wide web - and I wouldn't presume to give you advice on what to buy there, anyhow. So what else do you need?
Webcam
The first step is to make sure that your opponent can visually see what's going on on your side of the fence, and this requires a webcam. Webcams come in two standard varieties: built-in and peripheral. Computers have many, many varieties of built-in webcams so, there again, you have to decide if you're built-in cam is good enough. Keep in mind that if you are playing on a laptop and you intend to use your built-in camera, you're going to have to tilt it down to show your opponent your board and that can create a difficult time for you to see what's going on on their side. It's still doable, but not ideal.
What do I recommend? A solid webcam. This is the webcam I use - it retails for $20 and I picked it up for 5$ on Craigslist from a guy that I'm certain immediately turned that 5$ into weed, but whatever. I would call my camera ok - if you've seen any of my live-play videos that's what you're going to get out of it. If you really want to up your game on hardware, go with something bigger and badder. This guy is leaner, meaner and the picture is cleaner (see how I did that?). If you can afford it, go for it.
Good: Built-in laptop or computer camera
Better: Cheap Webcam
Best: Expensive Webcam
Microphone
If your opponent can see you, great...but can they hear you? Here again we have a few basic options, but I want to make a note here: headphones are a must. Make sure you're wearing some kind of headphone or ear buds and set your settings so that all volume output from your computer is coming through your headset. Why? If you don't you'll be feeding back into your speakers and creating annoying echo and delay effects that will make the match audibly unenjoyable. And you don't want that.
If your computer or laptop has a built in audio input and it's decent, that'll probably be good enough. If you're not producing your video to reshow it for some sort of publication reason (like The Reserve Pool or another blog) you just need to make sure you can be heard clearly. If you'd like to increase your quality a bit but don't have a lot of $ to spend you could pick up a USB microphone for pretty cheap. Keep in mind: you need a USB mic that will plug in directly to your computer. Otherwise you'll have to get some kind of preamp or mixer to run audio through a normal XLR output microphone.
Good: Built-in laptop or computer microphone
Better: Cheap USB Mic
Best: Blue Snowball USB Mic
Software
Ok, so you've got the A/V side of things covered - now it's time to figure out what platform to play over. At this point, you've got two major options. The first is face-to-face over some kind of internet video chat platform. This mimics the way it feels to sit down at the table across from someone. The other way is through the Vassal Engine. Vassal is an unofficial and unlicensed board game simulator - it's a platform to play board games on a virtual table that users program with content and behaviors. If you're familiar with Vassal then go for it. If not, you'll have to find some tutorials on how to use it because I can't really advise you there. I don't use Vassal very much and don't have much experience with it. Here's a link to the Dice Masters modules anyhow.
Videochat Platform
So what do I suggest? Well, I've played several games online and I've used a couple different formats. First, you can use some sort of dedicated integrated video chat service, like FaceTime. This can definitely do the job but is usually suited for just 2 players to enjoy. If you want to invite others you can do better than FaceTime.
Skype or MSN or something similar can fill a spot for you. You can invite more than one person to the chat and essentially create an audience for your game. In my experience, the best software to use for running a Dice Masters game online is Google+ Hangouts. I like Hangouts the best for two main reasons. One, it's super easy and intuitive and you don't need an additional login for it. Most folks have a Google account of some sort. Second, you can easily record your matches without needing to outsource your capturing, since it integrates directly into YouTube.
Good: Some built-in video chat, like FaceTime
Better: Skype
Best: Google+ Hangouts
Where Can I Find Players?
Well...that's a great question! There are a pretty good deal of Dice Masters' players who play online but there may not be just one location good location (yet...) to congregate and find online games. The easiest resource is through your own personal connections. You might be thinking, "why would I not just meet up with a friend and play?" Again, it goes back to our reasons for not having the time for a physical game and how easy it is to connect from the comfort and schedule of being in your own home.
As it stands, there is a Dice Masters Online Facebook group and a Google + Community dedicated to connecting players together online. There is a large pool to draw from and it's easy to post that you're looking to either play or spectate a game. If you're not a part of this community and you want to play lots of online games, then you should join up.
Good: Hang out on a street corner and pass out your Google+ Hangouts link
Better: Hook up with friends who play that you know personally
Best: Find a game on or Google+
Well, that's it for this guide! Hopefully this answers a few questions and can get you up and running. Experiment a little with this stuff to make sure you've got the handle on it before you throw in 'gung-ho," or just make sure you're playing with someone who's happy to help out a new person and has patience with the process.
In Part 2 we'll talk about issues of etiquette and other nuances of playing Dice Masters online. Look for that article in the coming week.
Until next time!
- Chris
Thursday, February 5, 2015
Podcast 36: Set Release!
Dave talks about recent Dice Masters games. Evan talks about how he's about to make people play it, and then both of them check the mail. Randy looks back at a character we may have forgotten about. Chris discusses a global ability that is loved by many. We close with our feature, where we celebrate the release of a new set and talk about a few abilities that have caught our collective eye.
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Wednesday, February 4, 2015
A Global By Any Other Name
So the dmrulestream strikes again over at the official Dice Masters Rules Questions forums. If you don't know what this is it's WizKids official channel to ask rules questions about Dice Masters where you will (probably) receive an answer (sometimes). I don't want to sound too critical, because I think the forums serve a necessary purpose and I'm thankful to get some interaction with the developers of the game. There have been large gaps of time that have gone by where answers to questions kind of seemed to come and go willy nilly, but we can be thankful when we get them!
Today I want to talk about one specific ruling from the most recent answer dump. You can take a look at the link above to see that the rules team answered 19 questions this week after not answering any since January 15th - so, hooray for answers! I found one ruling in particular interesting and wanted to share my thoughts on the matter, so here goes. If you don't want to follow the link I've copied the question and answer below. It goes a little something like this. (Side note: grammar has been preserved from the original post, so don't blame me for it!)
Labels: commentary, dice masters, dice masters strategy, rules
Tuesday, February 3, 2015
Gameplay: Dave vs. Lauren Sealed Deck
Sealed Deck, if you don't know, is where you take a set of boosters, open them, and create the best deck you can from it. It differs from draft in that you're stuck with what you get instead of selecting your best option and moving on. If we did this again, we'd have done a full team of eight due to the small amount of dice, but live and learn.
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Please subscribe to our channel using the link on the sidebar!
Monday, February 2, 2015
Why Dice Masters is Thriving.
Last year, we said on the podcast that WizKids needed to knock Uncanny X-Men out of the park or they could be in dangerous waters, despite the demand that had been there. The power cards in AvX were known, used, re-used, and the meta was the meta for the better part of four months. Things felt a little stale and the news was slow to come.
And now?
Now?
And now?
Now?
Labels: avengers vs x-men, avx, dice masters, editorial, uncanny x-men, UXM, wizkids
Sunday, February 1, 2015
How I Learned to Stop Worrying and Love the Yu-Gi-Oh
There's a pretty big CCG on the market that has fantastical characters, creatures, spells, and abilities, sometimes derivative, but all unique to that setting. Wildly popular, sometimes imbalanced, it's had a huge following for years now.
Yu-Gi-Oh Starter Set Review
Part two of our Yu-Gi-Oh Dice Masters release coverage! Chris provided us with a great unboxing - now we take a closer look at the starter set. For those new to the game, Dave gives a quick turn order synopsis at the end of the video.
Further coverage is coming this week - including a sealed deck game played with Yu-Gi-Oh cards as well as an unboxing of the gravity feed! Keep it here!
Further coverage is coming this week - including a sealed deck game played with Yu-Gi-Oh cards as well as an unboxing of the gravity feed! Keep it here!
Making a UXM Constructed Team From Scratch: Part 1
Hey guys! If you’ve been coming here for a while, you’re familiar with my adventures going through my local AvX 6-month OP. If you’re new, you can go back through the archives and find those event reviews and results. Here’s a few of my favorites: AvX Month 3, and UXM Rainbow Draft (Part 1).
My love of Hulk Green Goliath was born out of wanting to beat the popular meta of that time, which involved Black Widow Tsarina, Beast Mutate #666, and Human Torch Johnny Storm on just about every single team. Green Goblin Gobby was also popular, as well as Storm Wind Rider. I’m a punk at heart, and try to stick it to the man every chance I get. Whether that be graffiti-ing public property (which may or may not have happened prior to having children of my own) or rooting against the larger-than-life evil empire that is the New York Yankees, or simply finding a way to topple the popular meta in gaming, I’m an iconoclast. I’d rather lose trying to break the mold of what a “winning team” should look like, than conform and bring yet another Tsarina/#666/Johnny Storm team to an event, and just hope I play it better than everyone else.