Our recent discussions in the podcast regarding quadrant theory and role assignment are just as important in this game as they are for any other CCGs. However, some of the nuance is missing. Not only do we know all of the dice that are available, we know every global, every possible ability that can be used, and everything else. It makes a level of bluffing and deception in this game impossible because we simply know too much.
That's the nature of the beast in a deckbuilding game, when players pick from a common pool of cards. But except for the basic actions, we don't have cards in common.
That's the nature of the beast in a deckbuilding game, when players pick from a common pool of cards. But except for the basic actions, we don't have cards in common.
So, just for fun, what if we could find ways to hide a little more from one another...?