So I’ve played some games, editing my Uncanny X-Men team from last week, letting it evolve. It looks so totally different than it did a week ago. But I’m really happy with how it turned out. Let’s go through the steps.
First off, Toad Mortimer Toynbee, Kitty Pryde Ariel, and Cerebro Cybernetic Intelligence are STAPLES of this team. They can really keep your opponent from building up any kind of force. I doubt those three are not going anywhere.

Mister Sinister Nasty Boy is next up, and I haven’t had to use him much, BUT he really is the perfect counter to someone using a complete Nasty Boy Villains team. He stays.
Namor Atlantean isn’t worth it. I also kind of forgot that Cerebro CI can knock out a die. Not a character, a die. That includes action dice. So I don’t need Namor for that. He was actually the first person cut from the team.


Professor X Recruiting Young Mutants stays, but not just for the global, oh no. We could actually purchase and field Professor to draw some Sidekicks. But why do we want Sidekicks? Well...
After looking over some things and making observations during gameplay, I noticed something: Transfer Power is so totally underused. Opposing Pyro, Black Panther, She-Hulk, and even Professor X, Magik, and Iceman (after they’ve had their A and D values switched thanks to Ant-Man) all have high attack power. The global on Relentless makes it so characters cannot block. Masks have always been popular control/manipulation type characters, and it’s no different here in UXM. Psylocke Kwannon the Assassin is popular because she can provide cheap mask energy and potential character removal. As long as I have a Sidekick in play, and I’m sitting on a shield energy, it doesn’t matter if you make my Sidekick unable to block; I’ll just switch its attack value with your level 3 Black Panther. I don’t have to block you. I can merely make your attacks deal less damage and get your characters off the field.



And I need a basic action. Umm… which one will hurt me the least? Posession. No one ever buys Posession.
I still operate this as a Response Team, reacting to what my opponent has, but this way I have some lethal force of my own. The one type of team it’s difficult to steal attack power from really is a Super Sidekick team. But my Toad and Red Hulk can effectively keep that in check. And if my opponent tries to sit on their own shield energy to undo whatever attack values I swap, then that’s less energy they are using on their own characters or other globals. Win. I still call this my Response Team. Not only am I responding to what characters my opponents brings before I decide my plan of attack, but now I’m relying on them to bring some heavy attack power and using it against them.
Relying on Transfer Power’s global is a different enough strategy to fulfill my itch to fight the tide of the current mainstream popular gaming meta, but it still gives me a puncher’s chance in most games. I know this isn’t the BEST TEAM EVER!!!, but it’s fun to play, and throws something at your opponent that they aren’t expecting. Give some thoughts down below. Next week I will go a little more in depth as to the best way to play this team, and purchase order, and stuff. That's right, "and stuff". As always, .
I've created a similar team using a good portion of the characters mentioned, just different versions. It's a pretty mean set and seems to works for almost every situation, since they all combo off each other in some way.
ReplyDeleteThe other BAC you could use is Feedback. You might not be able to get Red Hulk out early, but with this it a good substitute.
If you would like me to post my team I'll be happy to.
Let's see it, Dr. B!
Delete